Start using the new MILA material in Maya 2015
Mental Ray’s new MILA material in Maya 2015 is a layered library shader that improves performance and flexibility. Wait, why do you care? What’s wrong with Blinn??? Stop using Blinn! If you’re doing...
View ArticleMILA Scatter and subsurface scattering
Subsurface scattering is a complicated shader effect that makes skin look alive. But creating subsurface scattering shaders for skin has always been a little bit like black magic – until now. MILA...
View ArticleMaya 2016 EYES tutorial: EASY EYES!
Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously! 1. Eye modeling The eye modeling in Maya is...
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