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Start using the new MILA material in Maya 2015

Mental Ray’s new MILA material in Maya 2015 is a layered library shader that improves performance and flexibility. Wait, why do you care? What’s wrong with Blinn??? Stop using Blinn! If you’re doing...

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MILA Scatter and subsurface scattering

Subsurface scattering is a complicated shader effect that makes skin look alive. But creating subsurface scattering shaders for skin  has always been a little bit like black magic – until now. MILA...

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Maya 2016 EYES tutorial: EASY EYES!

Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously! 1. Eye modeling The eye modeling in Maya is...

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